Oh C.K., Kruzic, D., Herrera, F., Bailenson, J. (2020) Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep 10, 20626. https://doi.org/10.1038/s41598-020-76672-4
Publications
Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
Herrera, F., Oh, S.Y., & Bailenson, J. N. (2020). Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres_a_00324
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions
Oh, C., Herrera, F., & Bailenson, J.N. (2019) The Effects of Immersion and Real-World Distractions on Virtual Social Interactions, Cyberpsychology, Behavior, and Social Networking, 22 (6), 365-372. doi.org/10.3389/frobt.2018.00114
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, S.Y., Bailenson, J.N. & Welch, G.F. A Systematic Review of Social Presence: Definition, Antecedents, and Implications (2018), Frontiers in Robotics and AI, 5 (14), 1-34. doi.org/10.3389/frobt.2018.00114
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Virtual Reality and Prosocial Behavior
Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316
Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.
Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
Oh SY, Bailenson J, Krämer N, Li B (2016) Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PLoS ONE 11(9): e0161794. doi: 10.1371/journal.pone.0161794
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Virtually old: Embodied perspective taking and the reduction of ageism under threat
Oh, S. Y., Bailenson, J., Weisz, E., & Zaki, J. (2016). Virtually old: Embodied perspective taking and the reduction of ageism under threat. Computers in Human Behavior. 60, 398-410. read more…
Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments
Oh, S. Y., Shriram, K., Laha, B., Baughman, S., Ogle, E., Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. Proceedings of IEEE Virtual Reality (VR).