Akselrad D., DeVeaux C., Han E., Miller M. R., Bailenson J.. 2023. Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR. In Computer Supported Cooperative Work and Social Computing (CSCW ’23 Companion), October 14–18, 2023, Minneapolis, MN, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3584931.3606968
Publications
A Large-Scale Study of Proxemics and Gaze in Groups
Collaborative Tasks in Immersive Virtual Reality Increase Learning
Descriptive Linguistic Patterns of Group Conversations in VR
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Synchrony within Triads using Virtual Reality
Miller M.R., Sonalkar N, Mabogunje A, Leifer L, Bailenson J.N. (2021), “Synchrony within Triads using Virtual Reality,” Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue CSCW2, October 2021, Article No.: 400, pp 1–27. doi: 10.1145/3479544
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Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data
Social Presence Outside the Augmented Reality Field of View
Miller M.R., Bailenson J.N. (2021), “Social Presence Outside the Augmented Reality Field of View,” Frontiers in Virtual Reality, doi: 10.3389/frvir.2021.656473
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Personal identifiability of user tracking data during observation of 360-degree VR video
Miller, M.R., Herrera, F., Jun, H., Landay J.A. & Bailenson, J.N. (2020). Personal identifiability of user tracking data during observation of 360-degree VR video. Scientific Reports (10). doi.org/10.1038/s41598-020-74486-y
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Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Jun, H., Miller M., Herrera, F., Reeves, B., & Bailenson, J. N. (2020). Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. IEEE Transactions on Affective Computing, 5 (2), 112-125.
Augmenting Learning of Design Teamwork Using Immersive Virtual Reality
Sonalkar, N., Mabogunje, A., Miller, M.R., Bailenson, J.N., & Leifer, L. (2019) Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham, pp 67-76, https://doi.org/10.1007/978-3-030-28960-7_5
Social interaction in augmented reality
Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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