Brown, J. G., Bailenson, J., & Hancock, J. (2023). Misinformation in Virtual Reality. Journal of Online Trust and Safety, March 2023
Publications
Video-conferencing usage dynamics and nonverbal mechanisms exacerbate Zoom Fatigue, particularly for women
Collaborative Tasks in Immersive Virtual Reality Increase Learning
Descriptive Linguistic Patterns of Group Conversations in VR
DeVeaux, C., Markowitz, D.M., Han, E., Miller, M.R., Hancock, J.T., & Bailenson, J.N. (2023). Descriptive Linguistic Patterns of Group Conversations in VR. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Han, E., Miller, M.R., DeVeaux, C., Jun, H., Nowak, K.L., Hancock, J.T., Ram, N., Bailenson, J.N. (December, 2022). People, Places, and Time: A Large-scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse. Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031
The Social Impact of Deepfakes
Hancock, J.T. & Bailenson, J.N. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. http://doi.org/10.1089/cyber.2021.29208.jth
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