Lee, M., Kim, K., Daher, S., Raij, A., Bailenson, J., & Welch, G. (2016). The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table. In Virtual Reality (VR), 2016 IEEE (pp. 11-17). IEEE.
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Publications
Exploring social presence transfer in real-virtual human interaction
Daher, S, Kim, K., Lee, M., Raij, A., Schubert, R., Bailenson J.N., & Welch, G.F. (2016) Exploring social presence transfer in real-virtual human interaction Virtual Reality (VR) 2016 IEEE (165-166).
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Avatar Psychology
Scarborough, J.K. & Bailenson, J.N. (2014). Avatar Psychology. In Mark Grimshaw (Hg.) The Oxford Handbook of Virtuality, 129-144.
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Virtual imposters: Responses to avatars that do not look like their controllers
Segovia, K. Y., & Bailenson, J.N. (2012). Virtual imposters: Responses to avatars that do not look like their controllers. Social Influence, 7(4), 285-303, DOI: 10.1080/15534510.2012.670906. read more…
Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars will make social networks seductive
Bailenson, J.N., & Blascovich, J. (2011). Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars will make social networks seductive. IEEE Spectrum. read more…
Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
Blascovich, J., & Bailenson, J.N. (2011). Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. New York: William Morrow. read more…
Intimate heartbeats: Opportunities for affective communication technology
Janssen, J.H., Bailenson J.N., IJsselsteijn, W.A., & Westerink, J.H.D.M. (2010). Intimate heartbeats: Opportunities for affective communication technology. IEEE Transactions on Affective Computing, 1 (2), 72-80. read more…
Virtual Reality: A survival guide for the social scientist
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting
McCall, C., Bailenson, J.N., Blascovich, J., & Beall, A. C. (2009). Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting. PRESENCE: Teleoperators & Virtual Environments, 18 (5), 361-369.
Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment
Fox, J., & Bailenson, J.N. (2009). Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61 (3-4), 147-157.
The Proteus Effect:
Implications of transformed digital self-representation on online and offline behavior
Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.
The use of immersive virtual reality in the learning sciences:
Digital transformations of teachers, students, and social context
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17 (1), 102-141.
Real-time classification of evoked emotions using facial feature tracking and physiological responses
Bailenson, J.N., Pontikakis, E.D., Mauss, I.B., Gross, J.J., Jabon, M.E., Hutcherson, C.A., Nass, C., & John, O. (2008). Real-time classification of evoked emotions using facial feature tracking and physiological responses. International Journal of Human Machine Studies, 66, 303-317.
Virtual interpersonal touch:
Haptic interaction and copresence in collaborative virtual environments
Bailenson, J.N. & Yee, N. (2008). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.
Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior
Loomis, J.M., Kelly, J.W., Pusch, M., Bailenson, J.N., & Beall, A.C. (2008). Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior. Perception, 37, 1443-1457.
Detecting digital chameleons
Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2008). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.
Transformed social interaction in mediated interpersonal communication
Bailenson, J.N., Yee, N., Blascovich, J., & Guadagno, R.E. (2008). Transformed social interaction in mediated interpersonal communication. In Konijn, E., Tanis, M., Utz, S. & Linden, A. (Eds.), Mediated Interpersonal Communication (pp. 77-99). Lawrence Erlbaum Associates.
Virtual humans and persuasion:
The effects of agency and behavioral realism
Guadagno, R.E., Blascovich, J., Bailenson, J.N., McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.
Virtual interpersonal touch and digital chameleons
Bailenson, J.N., & Yee, N. (2007). Virtual interpersonal touch and digital chameleons. Journal of Nonverbal Behavior, 31, 225-242.
Virtual interpersonal touch:
Expressing and recognizing emotions through haptic devices
Bailenson, J.N., Yee, N., Brave, S., Merget, D., & Koslow, D. (2007). Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices. Human-Computer Interaction, 22 (3), 325-353.