Publications
Descriptive Linguistic Patterns of Group Conversations in VR
The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality
Wang, P., Miller, M.R., & Bailenson, J.N. (2023). The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Virtual Reality and Emotion: A 5-Year Systematic Review of Empirical Research (2015-2019)
Markowitz, D. M. & Bailenson, J. N. (in press). Virtual reality and emotion: A 5-year systematic review of empirical research (2015-2019). In R. Nabi & J. Myrick (Eds.), Our online emotional selves: The link between digital media and emotional experience. Oxford University Press. doi: https://doi.org/10.31234/osf.io/tpsmr
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Nonverbal synchrony, media, and emotion
Jun, H., & Bailenson, J. (2021). Nonverbal synchrony, media, and emotion. In Routledge International Handbook of Emotions and Media (pp. 303-315). Routledge. doi:10.4324/9780429465758
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Social Presence Outside the Augmented Reality Field of View
Miller M.R., Bailenson J.N. (2021), “Social Presence Outside the Augmented Reality Field of View,” Frontiers in Virtual Reality, doi: 10.3389/frvir.2021.656473
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The Social Impact of Deepfakes
Hancock, J.T. & Bailenson, J.N. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. http://doi.org/10.1089/cyber.2021.29208.jth
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Zoom Exhaustion & Fatigue Scale
Fauville, G., Luo, M., Queiroz, A. C. M., Bailenson, J. N., & Hancock, J. (2021). Zoom Exhaustion & Fatigue Scale. Computers in Human Behavior Reports, 4(June), 100119. https://doi.org/10.1016/j.
Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue
Bailenson, J. N. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 1(3). doi.org/10.1037/tmb0000030 read more…
Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments
Oh C.K., Kruzic, D., Herrera, F., Bailenson, J. (2020) Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep 10, 20626. https://doi.org/10.1038/s41598-020-76672-4
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
Jun, H. & Bailenson, J. N. (in press). Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR. Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Recife, Brazil.
Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal
Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology. doi.org/10.1080/15213269.2020.1788394
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Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
Herrera, F., Oh, S.Y., & Bailenson, J. N. (2020). Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres_a_00324
Virtual Reality’s Effect on Children’s Inhibitory Control, Social Compliance, and Sharing
Bailey, J.O., Bailenson, J.N., Obradovic, J., & Aguiar, N. (2019). Virtual Reality’s Effect on Children’s Inhibitory Control, Social Compliance, and Sharing. The Journal of Applied Developmental Psychology.
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions
Oh, C., Herrera, F., & Bailenson, J.N. (2019) The Effects of Immersion and Real-World Distractions on Virtual Social Interactions, Cyberpsychology, Behavior, and Social Networking, 22 (6), 365-372. doi.org/10.3389/frobt.2018.00114
Social interaction in augmented reality
Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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Close Relationships and Virtual Reality
Huang S.A. & Bailenson J.N. (2019) Close Relationships and Virtual Reality. In: Parsons T., Lin L., Cockerham D. (eds) Mind, Brain and Technology. Educational Communications and Technology: Issues and Innovations. Springer, Cham. doi.org/10.1007/978-3-030-02631-8_4
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A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, S.Y., Bailenson, J.N. & Welch, G.F. A Systematic Review of Social Presence: Definition, Antecedents, and Implications (2018), Frontiers in Robotics and AI, 5 (14), 1-34. doi.org/10.3389/frobt.2018.00114
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Virtual reality perspective-taking increases cognitive empathy for specific others
van Loon, A., Bailenson, J.N., Zaki, J., Bostick, J. & Willer, R. (2018) Virtual reality perspective-taking increases cognitive empathy for specific others. PLoS ONE 13(8):e0202442. doi: 10.1371/journal.pone.0202442
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