Publications

  • Search

  • Topic

  • Year

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse

Han, E., Miller, M.R., DeVeaux, C., Jun, H., Nowak, K.L., Hancock, J.T., Ram, N., Bailenson, J.N. (December, 2022). People, Places, and Time: A Large-scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse. Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031

read more…

Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors

Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
read more…

Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal

Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology. doi.org/10.1080/15213269.2020.1788394
read more…

Virtual Reality and Prosocial Behavior

Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316

read more…