Publications
The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations
Norouzi N., Kim K., Bruder G., Bailenson J.N., Wisniewski P., Welch G.F. The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies. 2022 Apr 11:102838.https://doi.org/10.1016/j.ijhcs.2022.102838
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Social Presence Outside the Augmented Reality Field of View
Miller M.R., Bailenson J.N. (2021), “Social Presence Outside the Augmented Reality Field of View,” Frontiers in Virtual Reality, doi: 10.3389/frvir.2021.656473
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Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
Nahal Norouzi, Gerd Bruder, Austin Erickson, Kangsoo Kim, Jeremy Bailenson, Pamela Wisniewski, Charlie Hughes, and Greg Welch (2021), “Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences,” in IEEE Transactions on Visualization and Computer Graphics, doi: 10.1109/TVCG.2021.3106490.
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Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors
Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
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The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Gonzalez-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts-Escolano, S., Orvalho, V., Trutoiu, L., Wojcik, M., Sanchez-Vives, M.V., Bailenson, J.N., Slater, M., & Lanier, J. (2020) The Rocketbox Library and the Utility of Freely Available Rigged Avatars, Frontiers in Virtual Reality (1). doi.org/10.3389/frvir.2020.561558
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Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton. read more…
Evaluating Control Schemes for the Third Arm of an Avatar
Laha, B., Bailenson, J.N., Won, A.S. & Bailey, J. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. PRESENCE: Teleoperators & Virtual Environments, 25(2), 129-147.
When Does Virtual Embodiment Change our Minds?
Bailey, J.O., Bailenson, J.N., & Casasanto, D. (2016). When does virtual embodiment change our minds? Presence: Teleoperators and Virtual Environments. 25(2), 222-233.
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Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
Oh SY, Bailenson J, Krämer N, Li B (2016) Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PLoS ONE 11(9): e0161794. doi: 10.1371/journal.pone.0161794
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Appearance and Task Success in Novel Avatars
Won, A.S., Bailenson, J.N., Lanier, J. (2015) Appearance and Task Success in Novel Avatars. PRESENCE, Teleoperators and Virtual Environments, (24) 4. read more…
Connecting to Your Future Self: Enhancing Financial Planning among Diverse Communities Using Virtual Technology
Sims, T., Bailenson, J., & Carstensen, L.L. (2015). Connecting to Your Future Self: Enhancing Financial Planning among Diverse Communities Using Virtual Technology. Paper presented at the annual meeting of the Gerontological Society of America, Orlando, FL. read more…
Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS
Won, A.S., Tataru, C. A., Cojocaru, C.A., Krane, E.J., Bailenson, J.N., Niswonger, S., Golianu, B. (2015). Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS. Pain Medicine. 00-00. read more…
Avatars versus agents: A meta-analysis quantifying the effect of agency
Fox, J., Ahn, S.J., Janssen, J., Yeykelis, L., Segovia, K., & Bailenson, J. N. (2015). Avatars versus agents: A meta-analysis quantifying the effect of agency. Human-Computer Interaction, 30 (5), 401-432.
Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions
Kim, K., Nagendran, A., Bailenson, J.N., & Welch, G.F. (2015). Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions 28th Annual Conference on Computer Animation and Social Agents.
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The Relationship between Virtual Self Similarity and Social Anxiety
Aymerich-Franch, L., Kizilcec, R.F., & Bailenson, J.N. (2014). The Relationship between Virtual Self Similarity and Social Anxiety. Frontiers in Human Neuroscience, 8 (944).
Avatar Psychology
Scarborough, J.K. & Bailenson, J.N. (2014). Avatar Psychology. In Mark Grimshaw (Hg.) The Oxford Handbook of Virtuality, 129-144.
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A framework for interactivity and presence in novel bodies
Won, A.S., Haans, A., IJsselsteijn, W.A., & Bailenson J.N., (2014). A framework for interactivity and presence in novel bodies. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments, 57-69. read more…
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
Fox, J., Bailenson, J.N., & Tricase, L. (2013). The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Computers in Human Behavior., 29, 930-938. read more…
Identity Manipulation — What Happens When Identity Presentation is Not Truthful
Segovia, K.Y. & Bailenson, J.N. (2013). Identity Manipulation—What Happens When Identity Presentation is Not Truthful. In Amichai-Hamburger Y. (Ed.), The Social Net: Understanding Our Online Behavior, Oxford University Press, 45-61.