Norouzi N., Kim K., Bruder G., Bailenson J.N., Wisniewski P., Welch G.F. The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies. 2022 Apr 11:102838.https://doi.org/10.1016/j.ijhcs.2022.102838
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Publications
Social Presence Outside the Augmented Reality Field of View
Miller M.R., Bailenson J.N. (2021), “Social Presence Outside the Augmented Reality Field of View,” Frontiers in Virtual Reality, doi: 10.3389/frvir.2021.656473
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Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
Jun, H. & Bailenson, J. N. (in press). Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR. Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Recife, Brazil.
An Easy-to-use Pipeline for an RGBD Camera and an AR Headset
Jun, H., Bailenson, J.N., Fuchs, H., & Wetzstein, G. (2020). An Easy-to-use Pipeline for an RGBD Camera and an AR Headset. PRESENCE: Teleoperators and Virtual Environments, 27 (2), 202-205, doi.org/10.1162/pres_a_00326.
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality
Norouzi, N., Kim, K., Lee, M., Schubert, R., Erickson A., Bailenson, J.N., Bruder, G., & Welch, G. (2019) Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 253-264.
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Investigating Augmented Reality Animals as Companions
Norouzi, N., Bruder, G., Bailenson, J.N. & Welch, G. (2019) Investigating Augmented Reality Animals as Companions,” 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, pp. 400-403, doi: 10.1109/ISMAR-Adjunct.2019.000-1. read more…
An Easy-to-use Pipeline for an RGBD Camera and an AR Headset
Jun, H., Bailenson, J.N., Fuchs, H., & Wetzstein, G. (2019). An Easy-to-use Pipeline for an RGBD Camera and an AR Headset. PRESENCE: Teleoperators and Virtual Environments.
Augmenting Learning of Design Teamwork Using Immersive Virtual Reality
Sonalkar, N., Mabogunje, A., Miller, M.R., Bailenson, J.N., & Leifer, L. (2019) Augmenting Learning of Design Teamwork Using Immersive Virtual Reality. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham, pp 67-76, https://doi.org/10.1007/978-3-030-28960-7_5
Social interaction in augmented reality
Miller M.R., Jun H., Herrera F., Yu Villa J., Welch G., & Bailenson, J.N. (2019) Social interaction in augmented reality. PLoS ONE 14(5): e0216290. https://doi.org/10.1371/journal.pone.0216290
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Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR
Kim, K., Boelling, L., Haesler, S., Bailenson, J.N., Bruder, G. & Welch, G.F. (2018). Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), Munich, Germany, October 16–20, 2018.
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The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR
Kim, K., Maloney, D., Bruder, G., Bailenson, J.N., & Welch, G.F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR Computer Animation and Virtual Worlds. 2017;28:e1771.
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Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.