Kim, K., Boelling, L., Haesler, S., Bailenson, J.N., Bruder, G. & Welch, G.F. (2018). Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), Munich, Germany, October 16–20, 2018.
read more…
Publications
Virtual reality perspective-taking increases cognitive empathy for specific others
van Loon, A., Bailenson, J.N., Zaki, J., Bostick, J. & Willer, R. (2018) Virtual reality perspective-taking increases cognitive empathy for specific others. PLoS ONE 13(8):e0202442. doi: 10.1371/journal.pone.0202442
read more…
Becoming homeless: a human experience
Asher, T., Ogle, E., Bailenson, J.N., & Herrera, F. (2018). Becoming homeless: a human experience. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, DOI: https://doi.org/10.1145/3226552.3226576
read more…
1000 cut journey
Cogburn, C.D., Bailenson, J.N., Ogle, E., Asher, T. & Nichols, T. (2018). 1000 cut journey. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, DOI: https://doi.org/10.1145/3226552.3226575
read more…
Protecting Nonverbal Data Tracked in Virtual Reality
Bailenson, J.N. (2018) Protecting Nonverbal Data Tracked in Virtual Reality. JAMA Pediatr. doi:10.1001/jamapediatrics.2018.1909
Mechanistic self-regulation targets in integrated behavior therapy for obese and depressed adults: RAINBOW-ENGAGE study
Ma, J., Rosas, L.G., Snowden, M., Wandell, B., Bailenson, J.N., Greenleaf, W., Dagum, P., Lavori, P.W., Suppes, T., Lewis, M.A., Smyth, J.M. & Williams, L.M. (2017). Mechanistic self-regulation targets in integrated behavior therapy for obese and depressed adults: RAINBOW-ENGAGE study, Annals of behavioral medicine, 51 (Suppl 1) read more…
Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior
Li., B. & Bailenson, J.N. (2018) Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior. PRESENCE: Teleoperators and Virtual Environments, 26(3), 337-354.
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton. read more…
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
Li, B.J., Bailenson, J.N., Pines, A. Greenleaf, W.J. & Williams, L.M. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8 (2116), doi:10.3389/fpsyg.2017.02116.
read more…
The Media Marshmallow Test: Psychological and Physiological Effects of Applying Self-Control to the Mobile Phone
Markowitz, D.M., Hancock, J.T., Bailenson, J.N. & Reeves, B. (2017) The Media Marshmallow Test: Psychological and Physiological Effects of Applying Self-Control to the Mobile Phone, SSRN.
read more…
The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model
Williams, L.M., Pines, A., Goldstein-Piekarski, A.N., Rosas, L.G., Kullar, M., Sacchet, M.D., Gevaert, O., Bailenson, J.N., Lavori, P.W., Dagum, P., Wandell, B., Correa, C., Greenleaf, W., Suppes, T., Perry, L.M., Smyth, J.M., Lewis, M.A., Venditti, E.M., Snowden, M., Simmons, J.M., Ma, J. (2017). The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model, Behaviour Research and Therapy, doi: 10.1016/j.brat.2017.09.012 read more…
Effects of Social Priming on Social Presence with Intelligent Virtual Agents
Daher, S., Kim, K., Lee, M., Schubert, R. Bruder, G., Bailenson, J.N. & Welch, G.F. (2017) Effects of Social Priming on Social Presence with Intelligent Virtual Agents. In: Beskow J., Peters C., Castellano G., O’Sullivan C., Leite I., Kopp S. (eds) Intelligent Virtual Agents (87-100). IVA 2017. Lecture Notes in Computer Science, vol 10498. Springer read more…
Immersive Virtual Reality and the Developing Child
Bailey, J.O., & Bailenson, J.N. (2017). Immersive virtual reality and the developing child. In P. Brooks and F. Blumberg (Eds.), Cognitive Development in Digital Contexts (pp. 181-200). San Diego, CA: Elsevier.
read more…
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space
Kim, K., Nagedndran, A., Bailenson, J.N., Raij, A., Bruder, G., Lee, M., Schubert, R., Xin, Y., & Welch, G. F. (2017). A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. Frontiers in Robotics and AI. 4:32. doi: 10.3389/frobt.2017.00032 read more…
Virtual Reality and Prosocial Behavior
Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316
Immersive Virtual Reality for Pediatric Pain
Won, A., Bailey, J.O., Bailenson, J.N., Tataru, C., Yoon, I., & Golianu, B. (2017). Immersive Virtual Reality for Pediatric Pain. Children, 4 (52), doi:10.3390/children4070052
read more…
Immersive virtual reality influences children’s inhibitory control and social behavior
Bailey, J.O., & Bailenson, J.N., Obradović, J., & Aguiar, N.R. (2017). Immersive virtual reality influences children’s inhibitory control and social behavior. Paper presentation at the International Communication’s 67th Annual Conference, San Diego, CA.
read more…
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
Daher, S, Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson J.N., & Welch, G.F. (2017) Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans IEEE Symposium on 3D User Interfaces (3DUI) (201-202).
read more…
The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR
Kim, K., Maloney, D., Bruder, G., Bailenson, J.N., & Welch, G.F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR Computer Animation and Virtual Worlds. 2017;28:e1771.
read more…
Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.