Bullock, K., Won, A.S., Bailenson, J., Muccini, J., Paul, M., Stewart, H.B. (2021). Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience. Vol. 9, No. 2, 2021, pp. 59-67. doi: 10.11648/j.ajpn.20210902.16
Publications
Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview
Calil, J., Fauville, G., Queiroz, A.C.M., Leo, K.L., Newton Mann, A.G., Wise-West, T., Salvatore, P., Bailenson, J.N. (2021). Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview. Water, 13, 1142. https://doi.org/10.3390/w13091142
Virtual Reality and The Psychology of Climate Change
Markowitz, D.M., Bailenson, J.N. (2021). Virtual Reality and The Psychology of Climate Change, Current Opinion in Psychology, https://doi.org/10.1016/j.copsyc.2021.03.009. read more…
The Social Impact of Deepfakes
Hancock, J.T. & Bailenson, J.N. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. http://doi.org/10.1089/cyber.2021.29208.jth
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Zoom Exhaustion & Fatigue Scale
Fauville, G., Luo, M., Queiroz, A. C. M., Bailenson, J. N., & Hancock, J. (2021). Zoom Exhaustion & Fatigue Scale. Computers in Human Behavior Reports, 4(June), 100119. https://doi.org/10.1016/j.
Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue
Bailenson, J. N. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 1(3). doi.org/10.1037/tmb0000030 read more…
The effect of water immersion on vection in virtual reality
Fauville, G., Queiroz, A. C. M., Hambrick, Woolsey, E. S., Kelly, J. W., & Bailenson J. N. (2021) The effect of water immersion on vection in virtual reality. Sci Rep 11, 1022. doi.org/10.1038/s41598-020-80100-y read more…
Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments
Oh C.K., Kruzic, D., Herrera, F., Bailenson, J. (2020) Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep 10, 20626. https://doi.org/10.1038/s41598-020-76672-4
Cultivating Empathy Through Virtual Reality: Advancing Conversations About Racism, Inequity, and Climate in Medicine
Roswell, R. O., Cogburn, C. D., Tocco, J., Martinez, J., Bangeranye, C., Bailenson, J. N., … & Smith, L. (2020). Cultivating empathy through virtual reality: advancing conversations about racism, inequity, and climate in medicine. Academic Medicine, 95(12), 1882-1886. https://doi.org/10.1097/ACM.0000000000003615
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Gonzalez-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts-Escolano, S., Orvalho, V., Trutoiu, L., Wojcik, M., Sanchez-Vives, M.V., Bailenson, J.N., Slater, M., & Lanier, J. (2020) The Rocketbox Library and the Utility of Freely Available Rigged Avatars, Frontiers in Virtual Reality (1). doi.org/10.3389/frvir.2020.561558
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Personal identifiability of user tracking data during observation of 360-degree VR video
Miller, M.R., Herrera, F., Jun, H., Landay J.A. & Bailenson, J.N. (2020). Personal identifiability of user tracking data during observation of 360-degree VR video. Scientific Reports (10). doi.org/10.1038/s41598-020-74486-y
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Case Report: Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder
Paul, M., Bullock, K., & Bailenson, J. (2020). Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report. JMIR mental health, 7(11), e24331. https://doi-org.laneproxy.stanford.edu/10.2196/24331 read more…
Experience on Demand Chapter 1: Practice Made Perfect
Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton. read more…
Participatory research on using virtual reality to teach ocean acidification: A study in the marine education community
Fauville, G., Queiroz, A. C. M., Hambrick, L., Brown, B. A., & Bailenson J. N. (2020). Participatory research on using virtual reality to teach ocean acidification: A study in the marine education community. Environmental Education Research. doi.org/10.1080/13504622.2020.1803797 read more…
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
Jun, H. & Bailenson, J. N. (in press). Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR. Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Recife, Brazil.
Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal
Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology. doi.org/10.1080/15213269.2020.1788394
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Cultivating Empathy Through Virtual Reality
Roswell, R. O., Cogburn, C. D., Tocco, J., Martinez, J., Bangeranye, C., Bailenson, J. N., Wright, M., Mieres, J. H., & Smith, L. (2020) Cultivating Empathy Through Virtual Reality, Academic Medicine. doi.org/10.1097/ACM.0000000000003615 read more…
The future is now: Age-progressed images motivate community college students to prepare for their financial futures
Sims, T., Raposo, S., Bailenson, J. N., & Carstensen, L. L. (2020). The future is now: Age-progressed images motivate community college students to prepare for their financial futures. Journal of Experimental Psychology: Applied. doi.org/10.1037/xap0000275 read more…
Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Jun, H., Miller M., Herrera, F., Reeves, B., & Bailenson, J. N. (2020). Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. IEEE Transactions on Affective Computing, 5 (2), 112-125.
Virtual reality as a promising tool to promote climate change awareness
Fauville, G., Queiroz, A.C.M., & Bailenson, J.N. (2020) Virtual reality as a promising tool to promote climate change awareness. In Kim, J. & Song, H (Ed.) Technology and Health: Promoting Attitude and Behavior Change (pp. 91-108). Elsevier. doi.org/10.1016/B978-0-12-816958-2.00005-8