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People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse

Han, E., Miller, M.R., DeVeaux, C., Jun, H., Nowak, K.L., Hancock, J.T., Ram, N., Bailenson, J.N. (December, 2022). People, Places, and Time: A Large-scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse. Journal of Computer-Mediated Communication. https://doi.org/10.1093/jcmc/zmac031

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Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors

Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
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Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira

Queiroz, A.C.M., Nascimento, A.M., Fauville, G. Luo, M., Meirelles, F., Plank, D., Bailenson, J., Hancock, J. (2021). Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira. (Translation, validation and application of the ZEF Scale to assess Zoom Fatigue in the Brazilian population). SSRN. http://dx.doi.org/10.2139/ssrn.3844219

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