Ratan, R., Miller, D. B., & Bailenson, J. N. (2021). Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue. Cyberpsychology, Behavior, and Social Networking. doi:http://doi.org/10.1089/cyber.2021.0112
read more…
Publications
Virtual Reality and Emotion: A 5-Year Systematic Review of Empirical Research (2015-2019)
Markowitz, D. M. & Bailenson, J. N. (in press). Virtual reality and emotion: A 5-year systematic review of empirical research (2015-2019). In R. Nabi & J. Myrick (Eds.), Our online emotional selves: The link between digital media and emotional experience. Oxford University Press. doi: https://doi.org/10.31234/osf.io/tpsmr
read more…
Nonverbal synchrony, media, and emotion
Jun, H., & Bailenson, J. (2021). Nonverbal synchrony, media, and emotion. In Routledge International Handbook of Emotions and Media (pp. 303-315). Routledge. doi:10.4324/9780429465758
read more…
Synchrony within Triads using Virtual Reality
Miller M.R., Sonalkar N, Mabogunje A, Leifer L, Bailenson J.N. (2021), “Synchrony within Triads using Virtual Reality,” Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue CSCW2, October 2021, Article No.: 400, pp 1–27. doi: 10.1145/3479544
read more…
Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data
Social Presence Outside the Augmented Reality Field of View
Miller M.R., Bailenson J.N. (2021), “Social Presence Outside the Augmented Reality Field of View,” Frontiers in Virtual Reality, doi: 10.3389/frvir.2021.656473
read more…
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
Nahal Norouzi, Gerd Bruder, Austin Erickson, Kangsoo Kim, Jeremy Bailenson, Pamela Wisniewski, Charlie Hughes, and Greg Welch (2021), “Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences,” in IEEE Transactions on Visualization and Computer Graphics, doi: 10.1109/TVCG.2021.3106490.
read more…
Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors
Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
read more…
The sense of presence: lessons from virtual reality
Erickson-Davis, C., Luhrmann, T.M., Kurina, L.M., Weisman, K., Cornman, A., Bailenson, J. (2021). The sense of presence: lessons from virtual reality. Religion, Brain & Behavior. https://doi.org/10.1080/2153599X.2021.1953573
read more…
Reality, from virtual to augmented
Weiss, T.L., Bailenson, J.N., Bullock, K., Greenleaf, W. (2021). Chapter 17 – Reality, from virtual to augmented. In Godfrey, A., Stuart, S. (ed) Digital Health (pp. 275-303). Academic Press. https://doi.org/10.1016/B978-0-12-818914-6.00018-1 read more…
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts
Mado, M., Herrera, F., Nowak, K., Bailenson, J.N. (2021). Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2020.0802
Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira
Queiroz, A.C.M., Nascimento, A.M., Fauville, G. Luo, M., Meirelles, F., Plank, D., Bailenson, J., Hancock, J. (2021). Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira. (Translation, validation and application of the ZEF Scale to assess Zoom Fatigue in the Brazilian population). SSRN. http://dx.doi.org/10.2139/
Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy
Bullock, K., Won, A.S., Bailenson, J., Muccini, J., Paul, M., Stewart, H.B. (2021). Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience. Vol. 9, No. 2, 2021, pp. 59-67. doi: 10.11648/j.ajpn.20210902.16
Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview
Calil, J., Fauville, G., Queiroz, A.C.M., Leo, K.L., Newton Mann, A.G., Wise-West, T., Salvatore, P., Bailenson, J.N. (2021). Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview. Water, 13, 1142. https://doi.org/10.3390/w13091142
Virtual Reality and The Psychology of Climate Change
Markowitz, D.M., Bailenson, J.N. (2021). Virtual Reality and The Psychology of Climate Change, Current Opinion in Psychology, https://doi.org/10.1016/j.copsyc.2021.03.009. read more…
The Social Impact of Deepfakes
Hancock, J.T. & Bailenson, J.N. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. http://doi.org/10.1089/cyber.2021.29208.jth
read more…
Zoom Exhaustion & Fatigue Scale
Fauville, G., Luo, M., Queiroz, A. C. M., Bailenson, J. N., & Hancock, J. (2021). Zoom Exhaustion & Fatigue Scale. Computers in Human Behavior Reports, 4(June), 100119. https://doi.org/10.1016/j.
Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue
Bailenson, J. N. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 1(3). doi.org/10.1037/tmb0000030 read more…
The effect of water immersion on vection in virtual reality
Fauville, G., Queiroz, A. C. M., Hambrick, Woolsey, E. S., Kelly, J. W., & Bailenson J. N. (2021) The effect of water immersion on vection in virtual reality. Sci Rep 11, 1022. doi.org/10.1038/s41598-020-80100-y read more…