Li, B.J., Bailenson, J.N., Pines, A. Greenleaf, W.J. & Williams, L.M. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8 (2116), doi:10.3389/fpsyg.2017.02116.
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Publications
The Media Marshmallow Test: Psychological and Physiological Effects of Applying Self-Control to the Mobile Phone
Markowitz, D.M., Hancock, J.T., Bailenson, J.N. & Reeves, B. (2017) The Media Marshmallow Test: Psychological and Physiological Effects of Applying Self-Control to the Mobile Phone, SSRN.
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The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model
Williams, L.M., Pines, A., Goldstein-Piekarski, A.N., Rosas, L.G., Kullar, M., Sacchet, M.D., Gevaert, O., Bailenson, J.N., Lavori, P.W., Dagum, P., Wandell, B., Correa, C., Greenleaf, W., Suppes, T., Perry, L.M., Smyth, J.M., Lewis, M.A., Venditti, E.M., Snowden, M., Simmons, J.M., Ma, J. (2017). The ENGAGE study: Integrating neuroimaging, virtual reality and smartphone sensing to understand self-regulation for managing depression and obesity in a precision medicine model, Behaviour Research and Therapy, doi: 10.1016/j.brat.2017.09.012 read more…
Effects of Social Priming on Social Presence with Intelligent Virtual Agents
Daher, S., Kim, K., Lee, M., Schubert, R. Bruder, G., Bailenson, J.N. & Welch, G.F. (2017) Effects of Social Priming on Social Presence with Intelligent Virtual Agents. In: Beskow J., Peters C., Castellano G., O’Sullivan C., Leite I., Kopp S. (eds) Intelligent Virtual Agents (87-100). IVA 2017. Lecture Notes in Computer Science, vol 10498. Springer read more…
Immersive Virtual Reality and the Developing Child
Bailey, J.O., & Bailenson, J.N. (2017). Immersive virtual reality and the developing child. In P. Brooks and F. Blumberg (Eds.), Cognitive Development in Digital Contexts (pp. 181-200). San Diego, CA: Elsevier.
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A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space
Kim, K., Nagedndran, A., Bailenson, J.N., Raij, A., Bruder, G., Lee, M., Schubert, R., Xin, Y., & Welch, G. F. (2017). A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. Frontiers in Robotics and AI. 4:32. doi: 10.3389/frobt.2017.00032 read more…
Virtual Reality and Prosocial Behavior
Shriram, K., Oh, S.Y. & Bailenson, J.N. Virtual reality and prosocial behavior (2017), in Burgoon, J.K., Magnenat-Thalmann, N., Pantic, M. & Vinciarelli, A. (Eds.), Social Signal Processing, Cambridge University Press, Cambridge (2017), pp. 304-316
Immersive Virtual Reality for Pediatric Pain
Won, A., Bailey, J.O., Bailenson, J.N., Tataru, C., Yoon, I., & Golianu, B. (2017). Immersive Virtual Reality for Pediatric Pain. Children, 4 (52), doi:10.3390/children4070052
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Immersive virtual reality influences children’s inhibitory control and social behavior
Bailey, J.O., & Bailenson, J.N., Obradović, J., & Aguiar, N.R. (2017). Immersive virtual reality influences children’s inhibitory control and social behavior. Paper presentation at the International Communication’s 67th Annual Conference, San Diego, CA.
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Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
Daher, S, Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson J.N., & Welch, G.F. (2017) Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans IEEE Symposium on 3D User Interfaces (3DUI) (201-202).
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The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR
Kim, K., Maloney, D., Bruder, G., Bailenson, J.N., & Welch, G.F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR Computer Animation and Virtual Worlds. 2017;28:e1771.
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Virtual and Augmented Reality
Oh, S.Y. & Bailenson, J.N. (2017) Virtual and Augmented Reality. The International Encyclopedia of Media Effects, John Wiley & Sons, Inc., 1-16.
Considering virtual reality in children’s lives
Bailey J.0. & Bailenson J.N. (2017) Considering virtual reality in children’s lives, Journal of Children and Media, 11:1, 107-113, DOI: 10.1080/17482798.2016.1268779
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