Laha, B., Bailenson, J.N., Won, A.S. & Bailey, J. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. PRESENCE: Teleoperators & Virtual Environments, 25(2), 129-147.
Publications
Imagining but not confronting one’s future self may improve views of old age
Raposo, S., Sims, T., Bailenson, J.N. & Carstensen, L. (2016) Imagining but not confronting one’s future self may improve views of old age, The Gerontologist 56 (Suppl3) doi.org/10.1093/geront/gnw162.2550
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When Does Virtual Embodiment Change our Minds?
Bailey, J.O., Bailenson, J.N., & Casasanto, D. (2016). When does virtual embodiment change our minds? Presence: Teleoperators and Virtual Environments. 25(2), 222-233.
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Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
Oh SY, Bailenson J, Krämer N, Li B (2016) Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PLoS ONE 11(9): e0161794. doi: 10.1371/journal.pone.0161794
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Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
Ahn, S. J., Bostick, J., Ogle, E., Nowak, K., McGillicuddy, K., & Bailenson, J. N. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication.
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Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom
Won A. S., Perone B., Friend M. , Bailenson J. N. (2016). Cyberpsychology, Behavior, and Social Networking. 19(6): 380-387. read more…
Prospective representation of navigational goals in the human hippocampus
T. I. Brown, V. A. Carr, K. F. LaRocque, S. E. Favila, A. M. Gordon, B. Bowles, J. N. Bailenson, A. D. Wagner (2016). Prospective representation of navigational goals in the human hippocampus. Science, 352 (6291): 1323 DOI: 10.1126/science.aaf0784
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The Wobbly Table: Increasing Social Presence via Physical-Virtual Object-Mediated Interaction
Lee, M., Kim, K., Daher, S., Raij, A., Bailenson, J., & Welch, G. (2016). The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table. In Virtual Reality (VR), 2016 IEEE (pp. 11-17). IEEE.
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Exploring social presence transfer in real-virtual human interaction
Daher, S, Kim, K., Lee, M., Raij, A., Schubert, R., Bailenson J.N., & Welch, G.F. (2016) Exploring social presence transfer in real-virtual human interaction Virtual Reality (VR) 2016 IEEE (165-166).
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Virtually old: Embodied perspective taking and the reduction of ageism under threat
Oh, S. Y., Bailenson, J., Weisz, E., & Zaki, J. (2016). Virtually old: Embodied perspective taking and the reduction of ageism under threat. Computers in Human Behavior. 60, 398-410. read more…
Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments
Oh, S. Y., Shriram, K., Laha, B., Baughman, S., Ogle, E., Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. Proceedings of IEEE Virtual Reality (VR).
Social robots and virtual agents as lecturers for video instruction
Li, B., Kizilcec, R.F., Bailenson, J.N., & Ju, W. (2016). Social robots and virtual agents as lecturers for video instruction. Computers in Human Behavior, 55, 1222-1230, doi:10.1016/j.chb.2015.04.005.
How immersive is enough? A meta-analysis of the effect of immersive technology on user presence
Cummings, J.J., Bailenson, J.N. (2016). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychology. 19:2, 272-309, doi:10.1080/15213269.2015.1015740 read more…