Bailenson, J.N., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).
Publications
The effects of fully immersive virtual reality on the learning of physical tasks
Patel, K., Bailenson, J.N., Hack-Jung, S., Diankov, R., & Bajcsy , R. (2006). The effects of fully immersive virtual reality on the learning of physical tasks. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA.
Walk a mile in digital shoes:
The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments
Yee, N., & Bailenson, J.N. (2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA.
Perceiving visual emotions with speech
Deng, Z., Bailenson, J.N., Lewis J.P., & Neumann, U. (2006). Perceiving visual emotions with speech. Proceedings of the 6th International Conference on Intelligent Virtual Agents. California , USA . 21-23 August.
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
Bailenson, J.N., Yee, N., Merget, D., & Schroeder, R. (2006). The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction. PRESENCE: Teleoperators and Virtual Environments, 15, 359-372.
Transformed facial similarity as a political cue: A preliminary investigation
Bailenson, J.N., Garland , P., Iyengar, S., & Yee, N. (2006). Transformed facial similarity as a political cue: A preliminary investigation. Political Psychology, 27 (3), 373-386.
Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments
Bailenson, J.N., Blascovich, J., Beall, A.C., & Noveck, B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28(2), 249-270.
Transformed social interaction: Exploring the digital plasticity of avatars
Bailenson, J.N. & Beall, A.C. (2006). Transformed social interaction: Exploring the digital plasticity of avatars. In Schroeder, R. & Axelsson, A.’s (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, 1-16.
Transformed social interaction in collaborative virtual environments
Bailenson, J.N. (2006). Transformed social interaction in collaborative virtual environments. In Messaris, P. and Humphreys, L. (Ed.) Digital Media: Transformations in Human Communication. 255-264. New York: Peter Lang.