Publications
The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations
Norouzi N., Kim K., Bruder G., Bailenson J.N., Wisniewski P., Welch G.F. The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies. 2022 Apr 11:102838.https://doi.org/10.1016/j.ijhcs.2022.102838
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Sexual Harassment Bystander Training Effectiveness: Experimentally Comparing 2D Video to Virtual Reality Practice
Rawski, S.L., Foster, J. R., & Bailenson, J. N. (2022). Sexual Harassment Bystander Training Effectiveness: Experimentally Comparing 2D Video to Virtual Reality Practice. Technology, Mind and Behavior.
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Accessibility of Educational Virtual Reality for Children during the COVID-19 Pandemic
Mado, M., Fauville, G., Jun, H., Most, E., Strang, C. & Bailenson, J. N. (2022). Accessibility of Educational Virtual Reality for Children during the COVID-19 Pandemic. Technology, Mind and Behavior.
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Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue
Ratan, R., Miller, D. B., & Bailenson, J. N. (2021). Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue. Cyberpsychology, Behavior, and Social Networking. doi:http://doi.org/10.1089/cyber.2021.0112
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Virtual Reality and Emotion: A 5-Year Systematic Review of Empirical Research (2015-2019)
Markowitz, D. M. & Bailenson, J. N. (in press). Virtual reality and emotion: A 5-year systematic review of empirical research (2015-2019). In R. Nabi & J. Myrick (Eds.), Our online emotional selves: The link between digital media and emotional experience. Oxford University Press. doi: https://doi.org/10.31234/osf.io/tpsmr
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Nonverbal synchrony, media, and emotion
Jun, H., & Bailenson, J. (2021). Nonverbal synchrony, media, and emotion. In Routledge International Handbook of Emotions and Media (pp. 303-315). Routledge. doi:10.4324/9780429465758
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Synchrony within Triads using Virtual Reality
Miller M.R., Sonalkar N, Mabogunje A, Leifer L, Bailenson J.N. (2021), “Synchrony within Triads using Virtual Reality,” Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue CSCW2, October 2021, Article No.: 400, pp 1–27. doi: 10.1145/3479544
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Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
Nahal Norouzi, Gerd Bruder, Austin Erickson, Kangsoo Kim, Jeremy Bailenson, Pamela Wisniewski, Charlie Hughes, and Greg Welch (2021), “Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences,” in IEEE Transactions on Visualization and Computer Graphics, doi: 10.1109/TVCG.2021.3106490.
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Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors
Herrera, F., Bailenson, J.N. (2021). Virtual reality perspective- taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors. New Media & Society. 23(8):2189-2209. https://doi.org/10.1177/1461444821993121
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The sense of presence: lessons from virtual reality
Erickson-Davis, C., Luhrmann, T.M., Kurina, L.M., Weisman, K., Cornman, A., Bailenson, J. (2021). The sense of presence: lessons from virtual reality. Religion, Brain & Behavior. https://doi.org/10.1080/2153599X.2021.1953573
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Reality, from virtual to augmented
Weiss, T.L., Bailenson, J.N., Bullock, K., Greenleaf, W. (2021). Chapter 17 – Reality, from virtual to augmented. In Godfrey, A., Stuart, S. (ed) Digital Health (pp. 275-303). Academic Press. https://doi.org/10.1016/B978-0-12-818914-6.00018-1 read more…
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts
Mado, M., Herrera, F., Nowak, K., Bailenson, J.N. (2021). Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2020.0802
Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira
Queiroz, A.C.M., Nascimento, A.M., Fauville, G. Luo, M., Meirelles, F., Plank, D., Bailenson, J., Hancock, J. (2021). Tradução, validação e aplicação da Escala ZEF (ZEF Scale) para avaliação da Fadiga Zoom na população brasileira. (Translation, validation and application of the ZEF Scale to assess Zoom Fatigue in the Brazilian population). SSRN. http://dx.doi.org/10.2139/
Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy
Bullock, K., Won, A.S., Bailenson, J., Muccini, J., Paul, M., Stewart, H.B. (2021). Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience. Vol. 9, No. 2, 2021, pp. 59-67. doi: 10.11648/j.ajpn.20210902.16
The Social Impact of Deepfakes
Hancock, J.T. & Bailenson, J.N. (2021). The Social Impact of Deepfakes. Cyberpsychology, Behavior, and Social Networking, 149-152. http://doi.org/10.1089/cyber.2021.29208.jth
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Zoom Exhaustion & Fatigue Scale
Fauville, G., Luo, M., Queiroz, A. C. M., Bailenson, J. N., & Hancock, J. (2021). Zoom Exhaustion & Fatigue Scale. Computers in Human Behavior Reports, 4(June), 100119. https://doi.org/10.1016/j.
Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue
Bailenson, J. N. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 1(3). doi.org/10.1037/tmb0000030 read more…
The effect of water immersion on vection in virtual reality
Fauville, G., Queiroz, A. C. M., Hambrick, Woolsey, E. S., Kelly, J. W., & Bailenson J. N. (2021) The effect of water immersion on vection in virtual reality. Sci Rep 11, 1022. doi.org/10.1038/s41598-020-80100-y read more…
Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments
Oh C.K., Kruzic, D., Herrera, F., Bailenson, J. (2020) Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Sci Rep 10, 20626. https://doi.org/10.1038/s41598-020-76672-4