Blascovich, J., & Bailenson, J. (2005). Immersive Virtual Environments and Education Simulations. In Cohen, Portney, Rehberger, Thorsen (Eds.) Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities. Mahwah , New Jersey:...
Bailenson, J.N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819. View PDF Abstract Previous research demonstrated social influence resulting from mimicry (the...
Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537. View PDF Abstract Immersive...
Bailenson, J.N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual...
Bailenson, J.N., & Blascovich, J. (2004) Avatars. Encyclopedia of Human-Computer Interaction, Berkshire Publishing Group, 64-68. View PDF Abstract Avatar derives from the Sanskrit word avatarah, meaning “descent” and refers to the incarnation the...